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sage

That's pretty deep man - good advice too.

Umm, this may seem a bit cheeky Alex, but I really wanted to get in touch with you somehow, and this was the only way I could find. I just wanted to tell you about a site I made dedicated to the music of Deus Ex. I expect you get this all the time, but that sound track is truly amazing. It’d be great if you could take a quick look at the site if you’re interested. He address is: dx-music.com – thanks for your time and it’d be great to hear from you, but I understand if that’s not possible.

Kev

"Q: How would you go about having this competitive group again?"
"A: Create a means of distributing songs amongst a select few such as game composers"

i dont think it may be feasible as game composers today work for different corps and so wont have the time/interest to work together. for example would you alex work with the talented group members (mvb,andrew sega..) of disbanded (straylight) productions, while you where busy with your day job? i feel its more important to group with like minded artists that share a musical vision than just any game composer. also nowadays musical tastes are becoming more diverse with the synth explosion compared to the early mod days with soundfonts. yes its good that sites like vgm are there, but then in order for a video game music to nail your senses and leave a permanent impression, it has to capture the listener during the course of a game, to set the identity of the music. In other works it comes to making exceptional music for a game title and that depends on the freedom a company gives to its artists during the course of game development.

"but just like 3DRealms, the next album will be "done when it's done", and only when it'll be utterly satisfying for its listeners." okay we shall await your music! :) what will the theme of this new album be? will you be making something hypnotic, sweet & unique like unreal crypt/black wind and older older gems?

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